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Distributed in New Zealand by pixelpark Ltd

 

 

Aladdin's Dragons
3 - 5 players
Ages 12 & up

Playing time: 60 minutes
Publisher Rio Grande
Author: Richard Breese

Awards
Winner Game of the Year Games Magazine 2001
Finalist Best General Strategy Gamers Choice awards 2001

Long before the sun rises in our lands, Aladdin and his friends are already busy, searching the Dragons' caves for treasures. Treasures they will take to the city to buy magical artifacts available only in the Caliph's palace. Along the way, they may haggle with traders in the market and visit the magician to acquire his arcane spells. Taking treasures from dragons and dealing with traders and magicians may be interesting, but not as important as acquiring the Caliph's marvelous artifacts. And marvelous they are: flying carpets, magic lamps, keys to the palace, and other objects of power and wonder. The winner is whoever has most artifacts after they've all been purchased.

Aladdin's Dragons is a game full of difficult decisions. Each turn, a player has to decide whether to concentrate on taking treasures, getting spells, or visiting the Caliph to barter for his artifacts, you can't be everywhere, doing everything, all of the time. Aladdin's Dragons is a game that will challenge most game players, but the rules are simple and the game is fun and exciting.

This is a unique and very different game. It is a fun distraction for gamer's that want a break from heavy games like Taj Mahal. And ideal for avid board gamers to introduce friends, family and kids to the wonderful hobby of board games.

Contents: 1 large game board (73 x 53cm), 95 treasures in 5 colors of plexiglas, 21 magic cards, 45 treasure cards, 1 starting player camel, 40 tokens, 10 palace guards, 30 artifacts, 5 player screens, 1 game summary, 1 rule booklet, all in a box approximately 38 x 28 x 5 cm

 

 




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