| Dungeon
Twister
2 players
Ages 10 & up
Playing Time: 60 minutes
Publisher: Asmodee
Author: Christopher Boelinger
You
are in control of a team of eight adventurers with a range of
amazing powers and abilities. You have the power to pass through
walls, throw fireballs, shatter metal, and regenerate your body
after being wounded.
A game of strategy, Dungeon Twister calls on the tactical senses
of the players as well as their bluffing skills! A highly tuned
finesse of movement, ease in using magic objects and rotating
rooms, combat intelligence and the ability to anticipate the enemy's
actions will allow you to emerge victorious and to be the first
one to get out of the dungeon... or to eliminate your opponents!
Contents: 8 square rooms, 2 starting zones, 2
sets of game pieces (8 characters and 6 objects per player), 2
sets of 8 figurines and 16 plastic bases, 2 decks of 16 cards,
20 open/closed markers, 10 markers to count game actions, 1 rule
book. (4 player expansion available soon). Box size approximately
30 x 23 x 5cm
Paladins
& Dragons; Dungeon Twister Expansion
The arch-mage, who has limitless resources and imagination, captured
your group of adventurers. He relishes watching their frantic
attempts to escape his labyrinth. Sickly Goblins and small game
such as Thieves, Clerics, or Warriors cannot satisfy him any longer.
In a grand display of his fantastic powers, he also traps dangerous
creatures like Dragons, Ghosts, and Golems. And when a random
Paladin or Weapon Master crosses his path, he impatiently anticipates
toying with them.
Paladins & Dragons, the first expansion for Dungeon Twister,
introduces eight new characters, six new objects and eight new
rooms.
Now, it is your turn to command the extremely dangerous but equally
clumsy Red Dragon, or the speedy Elf Scout, the fastest character
in the game. You will have to cautiously handle the Teleportation
Ring, drink at the Fountain of Youth to heal your injuries, or
enter the sinister Pentacle room.
All these characters, objects, and rooms are compatible with the
Basic Set of Dungeon Twister. By using the two sets, you can create
an infinite number of new scenarios and customized teams to better
surprise your opponents and develop new strategies!
You must own a copy of the Basic Set of Dungeon Twister in order
to use Paladins and Dragons.
3/4 Player Expansion
This 3-4 player expansion marks the great return of the archmage to the origin of the terrible labyrinths of Dungeon Twister. Now instead of just two, there are three or four teams which will be able to hack at, steal from, or escape from their opponents.
Contents: 1 scenario booklet, 8 square rooms, 2 starting zones (1 per player), 2 screens/game aides, 2 sets of tokens (1 per player) each including 8 characters, 2 sets of 8 cardboard figurines and 16 matching plastic stands, 2 sets of 16 cards (9 Combat cards, 3 Jump cards and 4 Action cards), Several open/broken portcullis markers, Several markers to mark the actions carried out, 4 small starting zones in 4 different colors.

Mercenaires Expansion
The Archmage has had enough scared adventurers in his mazes. His twisted mind is no longer satisfied with innocent victims who do not always fight their best. To satiate his craving for bloody and stylish spectacles, he has hired aces of combat with promises of cold, hard coin: mercenaries of every type and origin are going to challenge the traps of the Dungeon Twister.
Who, from the honorable samurai, the ferocious berserker or the greedy copper dragon will remain standing? For the Archmage's gnomes have worked hard to give these terrible fighters new traps worthy of their reputation.
Mercenaries, the fourth expansion for Dungeon Twister, offers you eight new characters, six new items and eight new rooms.
Contents: 1 rulebook, 8 square rooms, 2 starting zones, 2 sets of tokens, 2 sets of 8 characters and 6 items each
2 sets of 8 cardboard characters and bases, 10 neutral item tokens, 10 neutral enhance weapon tokens, open/smashed gate markers, victory point markers.
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