| Witch
Trial
3
to 7 players
Ages: 10 & up
Playing Time: 40 minutes
Aurthor: James Ernest
Publisher: Cheapass Games
Ah,
the invigorating smells of Springtime. The damp, musky nose of
the Courtroom. The smoky, sweaty aroma of the Guilty. And the
sweet, sweet smell of our daily bread.
In a century where witchcraft runs rampant and American civil
law is in its infancy, nothing could be more rewarding than being
a trial lawyer.
In Witch Trial, you will do your best to persuade an unpredictable
jury of the innocence and guilt of dozens of hard cases. Of course,
it really doesn't matter who lives and who dies. Because like
everything else, it's all about the money.
Game Synopsis: Every player is a lawyer in pseudo-colonial
America. You draw from a deck of cards representing Suspects,
Charges, Evidence, and Motions, and then play the part of either
Prosecutor or Defender in a number of Witch Trials. The Jury's
deliberation is represented by the roll of two 6-sided dice, modified
by a number called the Jury Value, which you will spend the trial
struggling to affect.
If you want, you can "plea bargain" rather than letting
the Jury deliberate, and split the "prestige" of winning
the case with your opponent. Otherwise it comes down to a roll
of the dice, and let the better lawyer win.
Witch Trial is a hilarious romp through the precarious details
of our legal system, designed by James Ernest and illustrated
with entertaining Victorian clip art. A solid card game just like
you've come to expect from Cheapass Games.
Contents:
84 cards, 1 game boasrd, rules.
Component Notes: This game requires
the following components not included in the game: Play money,
one Counter, and two Dice.
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