| Gloom
2 - 4 players
Ages 8 & up
Playing
time: 60 minutes
Publisher:
Atlas Games
Authors:
Keith Baker
Artist: Scott Reeves
In the Gloom card game, you assume control of the fate of an eccentric
family of misfits and misanthropes. The goal of the game is sad, but
simple: you want your characters to suffer the greatest tragedies
possible before passing on to the well-deserved respite of death.
You'll play horrible mishaps like Pursued by Poodles or Mocked by
Midgets on your own characters to lower their Self-Worth scores, while
trying to cheer your opponents' characters with marriages and other
happy occasions that pile on positive points. The player with the
lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
Contents:
20 character cards, 58 modifier cards,
12 event cards, 20 untimely death cards, rules.
Gloom
Expansion: Unhappy Homes

In the Gloom
card game, you make your eccentric family of misfits suffer the
greatest tragedies possible before helping them pass on to the
well-deserved respite of death. Just mix the 55 transparent cards
included in this set together with your copy of Gloom to add morbid
new Modifiers, Events, and Untimely Deaths, and a new family --
the artistes of Le Canard Noir, whose creative endeavours always
end in disaster.

Gloom
Expansion: Unwelcome Guests
Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the malodorous Malone mob -- including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to "get away from the heat", he wasn't expecting quite so much rain!
Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.
Also inside are five Unwelcome Guest cards. Deal one or more face up to the table's center at the start of the game. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!
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