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Taj
Mahal
3 - 5 players
Ages 12 & up
Playing
time: 90 minutes
Publisher Alea/Rio Grande
Authors: Renier Knizia
Awards
Winner
Deutscher SpielePre 2000
Finalist Best Advanced Strategy Game Games Magazine
2002
Finalist Best General Strategy International Awards
2001

Control
of India at the beginning 18th century is up for grabs. The 200
year-long rule of the Grand Moguls has collapsed. Now is the time
for the most powerful Maharishis and princes to take control of
the Indian subcontinent. The players use strategy and cunning
to win influence over India, province by province and city by
city. The most successful player (and the winner) is the one who
establishes the most magnificent palaces and has the most power
in the end.
This
box shelf game is full to the brim, the production quality of
the board and components is the usual high standard for German
games, nothing looks cheap in this box, the colours, design and
illustration are all superb, and fit the feel of India perfectly.
Taj Mahal is a very balanced game, there are so many ways to score
and so many strategies that can be implemented. This is a game
that is full of hard decisions, there is a lot going on, but it's
a game that runs smoothly. If you're a fan of intelligent games
with depth, Taj Mahal comes highly recommend.

Contents:
1 board, 1 crown, 100 palaces, 100 cards, 5 score markers, 2 place
markers, 12 province tiles, 24 influence tiles, 16 bonus tiles,
1 rule booklet, all in a box approximately 30 x 23 x 7 cm.
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